Guide · Unity

Import PixelSprite frame sequences into Unity

Unity 2D uses the Sprite Editor or per-frame PNG imports. PixelSprite offers a PNG frame ZIP (recommended) or a full sprite sheet — ideal for pixel RPG walk cycles.

  1. Generate Walk (or other actions) in Studio and click Download frames for a transparent PNG ZIP.
  2. Drag PNGs into Assets; set Texture Type to Sprite (2D and UI) and Filter Mode to Point (no filter).
  3. For a full sheet: open Sprite Editor, slice with Grid By Cell Count matching your grid (e.g. 4×4).
  4. Create an Animation Clip, drag slices into the Animation window, set Sample rate (e.g. 8–12 fps).
  5. Add Animator + Sprite Renderer; bind an Animation Controller. Eight directions can use four clips plus flip.

Frame ZIPs are often faster than manual sheet slicing. Prototype with PixelSprite, polish in Aseprite, then re-import.

Open Studio to export frames