Tutorial · RPG Maker
Import PixelSprite sprites into RPG Maker
RPG Maker (MV/MZ/XP/VX) is the classic engine for indie devs and RPG enthusiasts. Character sprites (charsets) use a fixed grid layout — typically 3×4 or 4×4. PixelSprite can generate character sheets matching RPG Maker specs in one shot, skipping manual alignment in Aseprite.
- Generate Walk (or other actions) in PixelSprite Studio with a grid matching your RPG Maker version (e.g. 4×4 for MV/MZ). Export a transparent PNG sprite sheet.
- RPG Maker specs: MV/MZ uses 3 columns × 4 rows per character (48×48 or 64×64 per cell); XP/VX uses 4×4 (32×32). Confirm frame size and grid before export.
- Place the PNG in your project's img/characters/ folder. Prefix the filename with $ or !$ to prevent the engine from auto-slicing an 8-character sheet.
- Select the charset in the Database (Actor) or Event (Move Route) — your AI-generated multi-direction walk animation plays in-game.
- For fine-tuning, generate base frames in PixelSprite, then polish individual frames in Aseprite and re-export.
RPG Maker depends heavily on charset assets. PixelSprite cuts charset creation time dramatically so you focus on story and level design.
Open Studio for RPG Maker assets